Wednesday, 13 June 2018

Hey everyone, come see how good I look

New menu of niceness.

Hey friends. It's been a while. I haven't totally dropped off the face of the earth. Trust me, I have been working on gam, but I have also been spending a lot of time playing gam as well, which has been awesome. Finished FFVI and I've clocked up quite a few hours in the Witcher 3—such a good game. I don't have a plethora of free time, since I work full time and I train everyday (kickboxing and lifting weights), so I kinda have to split what's left between working on creative pursuits and just relaxing (i.e. playing vidya games).

Anywho, you may recall an earlier blog about how my goal for 2018 was to learn Ruby ... I think I've almost accomplished that goal! I'm nowhere near as great as, like, anyone else with actual programming knowledge, but I've been doing a lot of bug-fixing and modifying existing scripts for people, which has been great for me knowledge. I've also managed to convert a bunch of event-based mechanics in my game to scripts, which is AWESOME. It makes me feel like a wizard. It also means less copy-pasta in the event editor, and things are a lot more flexible and easy to change.

Sunday, 28 January 2018

Happy Demo Release Day!

Please excuse me while I go lie down and sweat nervously.

The time has finally arrived ... after a few uploading mishaps (i.e. me trying to upload it to Dropbox three times simultaneously and wondering why my internet was crapping itself), the demo is finally up and ready for download.

It feels like a relief to finally be able to show something for this game that's been stewing away for the last, what, five or six years? I was worried that there wasn't much to show, and then a beta tester told me they were surprised it wasn't over when they were only halfway through, so I guess that's good. I just hope people like it. I understand that it probably won't be everyone's cup of tea, as it's a bit of a slow burn and it's very story-oriented, rather than having a fancy new-fandangled battle and upgrade system, but I hope someone likes it!

If you're interested, check it out here: https://rpgmaker.net/games/4415/

Tuesday, 16 January 2018

HEY FRIENDS

Remember how I said I was going to have a demo ready? Yeah? Well, I do ... I was just waiting on a couple of beta reports that never eventuated (I guess because holidays?), so I think I'll aim to have a release by the end of the week. Isn't that exciting? Kinda worried that I'll release it and then the beta reports will finally come in and they'll be like, "GAM BREAKING ERROR in this scene". But, hey, I guess that's part of the adventure.

My goal for 2018 was to finally learn Ruby, which is the coding language used for RPG Maker VX Ace. See, I've always been terrible at maths, and any time I see things that look vaguely 'maths'-like, my brain immediately switches off, and that has been a barrier for me with things like coding and scripting, because they reminded me so much of algebra (which I hated). I'd been reading through the base scripts for Ace for a while and trying to understand things, and I could do some simple stuff (for example, 'if' branches) and I kinda got the gist of how things should work, but couldn't really understand why they worked that way.
Look, wordy bits! And I understand them!

Saturday, 25 November 2017

The one where I mak gam

There will be peddlers and merchants along this bridge, hawkin' their wares.

Hey friends. We're almost at demo time. I KNOW. It's only taken me ... this many. *holds up fingers and squints*

While waiting for my beta testers to get back to me, I decided to get started on the next dungeon, which was originally going to be called the Sylvan Grassland and is now called the Sylvan Floodplain. Originally I had a mind blank when I was creating the world and didn't have a great idea for a dungeon, so I was just going to have a field/grassland because I already have a forest, a mountain pass and a cave. It seemed like a good way to round it out.

The idea is that you're heading south after the events of Act I (aka the demo, get hyped fam) and you cannot continue along the Maeden Road, which is the quickest way to get to the capital. You cut through the Sylvan Floodplain, which does exactly as its name suggests—when it rains heavily, it floods.

Sunday, 22 October 2017

Just so you know that I'm not dead


Let's just say that Gramps knows his shit.

A lovely forum-goer prompted me to update my blog, so here we are. Haven't updated for two years, hah. You'll be pleased to know that I haven't been sitting with my thumb up my ass this entire time. I'm unfortunately not a lady of leisure and I spend a lot of time working and exercising and trying to maintain my tiny friend base, so progress is slow—but it's progress.

Monday, 21 September 2015

Happy Birthday, Stephen King!

Seemed like a good enough blog title. Did ya miss me? Well? Please respond.

I did some things, so that's good. If you're a keen bean, you'll see screenshots after the jump.