Today, the real test is figuring out how to attach pictures. Some days I feel really tech-savvy and like I can do something real fast and stand back and snap my fingers, like, "uh-huh, uh-huh, that's how it's done." (I'm totally that sassy in real life, by the way—ask my dog) Today is not one of those days. To be honest, I haven't even tried yet. That's the problem with reading: to me, this is all happening one word at a time and it's an adventure and who knows how it'll all turn out. To you, dear reader, it's a wall of text and you can look below and see what's happened. It's like Instant Transmission.
All right, enough philosophising.
I've been using my hardcore mappin' skillz and I've made a handful of maps. That's impressive for me. A lot of the stuff I've been making progress on is pretty invisible and pretty much consists of me making spreadsheets in Excel. I love Excel. I barely even scratch the surface of Excel's capabilities (the makers are surely horrified that I'm just using it to make lists of shit), but I love it. Since my last post I have made ... *checks RPG Maker and counts* eight maps. TWO HANDFULS. Want to see some screenshots? Rhetorical question.
Technically this first one isn't a screenshot, but that's okay. We accept all shapes and sizes here. This is the latest map I've been working on and it's the world map:
Pretty nifty, huh? This is its sixth incarnation. That's right—I've tried to make this at least six times before. Want to see its first incarnation?
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Look at that. Horrid, isn't it? |
But anywho. Onto the good images.
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When I make maps, I want to them to feel real ... the sort of places you want to explore in real life. |
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So much foliage and foresty awesomeness. |
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The water moves—just like real water! Holy shit! Thanks to AK47 for his splendid tutorial. |
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More foresty goodness. |
As you may have guessed, yes, I did seven forest maps and one world map. But still, it counts. These are all the screenshots I'm going to show you because they're all forests. Not even kidding. I like to think there's variety, though.
I'll try to update at least once a month, but I'm not gonna lie: I suck at updating things. I am making progress, though, no matter how little fanfare I make about it. The original plan was to have a demo out by Christmas, so I'm going to try to stick to that deadline. Let's face it, though. I refuse to be shackled by the restraints of petty goals and moon turns. I'm like dust in the wind, bab-eh.
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