Today, the real test is figuring out how to attach pictures. Some days I feel really tech-savvy and like I can do something real fast and stand back and snap my fingers, like, "uh-huh, uh-huh, that's how it's done." (I'm totally that sassy in real life, by the way—ask my dog) Today is not one of those days. To be honest, I haven't even tried yet. That's the problem with reading: to me, this is all happening one word at a time and it's an adventure and who knows how it'll all turn out. To you, dear reader, it's a wall of text and you can look below and see what's happened. It's like Instant Transmission.
All right, enough philosophising.
I've been using my hardcore mappin' skillz and I've made a handful of maps. That's impressive for me. A lot of the stuff I've been making progress on is pretty invisible and pretty much consists of me making spreadsheets in Excel. I love Excel. I barely even scratch the surface of Excel's capabilities (the makers are surely horrified that I'm just using it to make lists of shit), but I love it. Since my last post I have made ... *checks RPG Maker and counts* eight maps. TWO HANDFULS. Want to see some screenshots? Rhetorical question.
Technically this first one isn't a screenshot, but that's okay. We accept all shapes and sizes here. This is the latest map I've been working on and it's the world map:
Pretty nifty, huh? This is its sixth incarnation. That's right—I've tried to make this at least six times before. Want to see its first incarnation?
Look at that. Horrid, isn't it? |
But anywho. Onto the good images.
When I make maps, I want to them to feel real ... the sort of places you want to explore in real life. |
So much foliage and foresty awesomeness. |
The water moves—just like real water! Holy shit! Thanks to AK47 for his splendid tutorial. |
More foresty goodness. |
As you may have guessed, yes, I did seven forest maps and one world map. But still, it counts. These are all the screenshots I'm going to show you because they're all forests. Not even kidding. I like to think there's variety, though.
I'll try to update at least once a month, but I'm not gonna lie: I suck at updating things. I am making progress, though, no matter how little fanfare I make about it. The original plan was to have a demo out by Christmas, so I'm going to try to stick to that deadline. Let's face it, though. I refuse to be shackled by the restraints of petty goals and moon turns. I'm like dust in the wind, bab-eh.
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