Sunday 28 January 2018

Happy Demo Release Day!

Please excuse me while I go lie down and sweat nervously.

The time has finally arrived ... after a few uploading mishaps (i.e. me trying to upload it to Dropbox three times simultaneously and wondering why my internet was crapping itself), the demo is finally up and ready for download.

It feels like a relief to finally be able to show something for this game that's been stewing away for the last, what, five or six years? I was worried that there wasn't much to show, and then a beta tester told me they were surprised it wasn't over when they were only halfway through, so I guess that's good. I just hope people like it. I understand that it probably won't be everyone's cup of tea, as it's a bit of a slow burn and it's very story-oriented, rather than having a fancy new-fandangled battle and upgrade system, but I hope someone likes it!

If you're interested, check it out here: https://rpgmaker.net/games/4415/

Tuesday 16 January 2018

HEY FRIENDS

Remember how I said I was going to have a demo ready? Yeah? Well, I do ... I was just waiting on a couple of beta reports that never eventuated (I guess because holidays?), so I think I'll aim to have a release by the end of the week. Isn't that exciting? Kinda worried that I'll release it and then the beta reports will finally come in and they'll be like, "GAM BREAKING ERROR in this scene". But, hey, I guess that's part of the adventure.

My goal for 2018 was to finally learn Ruby, which is the coding language used for RPG Maker VX Ace. See, I've always been terrible at maths, and any time I see things that look vaguely 'maths'-like, my brain immediately switches off, and that has been a barrier for me with things like coding and scripting, because they reminded me so much of algebra (which I hated). I'd been reading through the base scripts for Ace for a while and trying to understand things, and I could do some simple stuff (for example, 'if' branches) and I kinda got the gist of how things should work, but couldn't really understand why they worked that way.
Look, wordy bits! And I understand them!