Showing posts with label Ace. Show all posts
Showing posts with label Ace. Show all posts

Saturday, 1 September 2018

Triumph of Sword and Shield

Picture this: you start off in your small, picturesque hometown in the middle of the sticks, and you buy Armour 1 and equip it before you leave the village. You trek through the Forest Dungeon to Slightly Larger Town, where you purchase Armour 2 and equip it, leaving Armour 1 totally irrelevant. Not long after, you reach Decent Size Town, and you buy Armour 3, and now Armour 1 and Armour 2 are either cluttering up your inventory or have long since been sold for a pittance. To make matters worse, you now have two more party members to feed and clothe, so you need to purchase extra Armour 3s.

While there's nothing inherently wrong with this model, I've recently decided to go a slightly different route with Vermilion. For those that played the demo (which is still available, by the way), you may remember that your equipment consisted of the following items:
  • Weapon
  • Shard (two slots)
  • Conduit
  • Armour
  • Other (two slots)
Shards are items that you equip to access elemental magic (fire, ice, etc.), while conduits are accessories you equip to boost your Power (magical attack). Armour was mostly for improving defense, but some items also improved other stats. The Other slots consisted of accessories that performed a range of different features, such as improving tolerance to certain stats or boosting one's Water attacks, etc.

Tools are TBC; just wanted to test things out

Monday, 13 August 2018

Apparently I should update more often

What is UP, my dudes. It's been a while. I've been making quite a bit of progress on my game, but it's always small things and I never think it's worthwhile making a blog post about. However, now I have a handful of small things, so maybe it's time to make an update. I'll even include pictures, because otherwise WHAT'S THE POINT.

Everybody look at me 'cause I'm sailin' on a BOAT

Saturday, 25 November 2017

The one where I mak gam

There will be peddlers and merchants along this bridge, hawkin' their wares.

Hey friends. We're almost at demo time. I KNOW. It's only taken me ... this many. *holds up fingers and squints*

While waiting for my beta testers to get back to me, I decided to get started on the next dungeon, which was originally going to be called the Sylvan Grassland and is now called the Sylvan Floodplain. Originally I had a mind blank when I was creating the world and didn't have a great idea for a dungeon, so I was just going to have a field/grassland because I already have a forest, a mountain pass and a cave. It seemed like a good way to round it out.

The idea is that you're heading south after the events of Act I (aka the demo, get hyped fam) and you cannot continue along the Maeden Road, which is the quickest way to get to the capital. You cut through the Sylvan Floodplain, which does exactly as its name suggests—when it rains heavily, it floods.

Sunday, 22 October 2017

Just so you know that I'm not dead


Let's just say that Gramps knows his shit.

A lovely forum-goer prompted me to update my blog, so here we are. Haven't updated for two years, hah. You'll be pleased to know that I haven't been sitting with my thumb up my ass this entire time. I'm unfortunately not a lady of leisure and I spend a lot of time working and exercising and trying to maintain my tiny friend base, so progress is slow—but it's progress.